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Project week 6

 


David Adekunle_B00129555






Overview

  • Theme / Setting / Genre

    • Platformer


  • Core Gameplay Mechanics Brief

    • Platformer

    • Collecting coins

    • Jumping



  • Targeted platforms

    • Terrain

    • Coins








What sets this project apart?

  • Its 2D

  • It’s a platformer

  • Most people are going to make a 3D type game



  • Core Gameplay Mechanics (Detailed)

    • Jumping

      • Jumping is the most important part of the game

      • The player will press the jump button to activate it

    • Movement

      • Moving is very important especially in a platformer game

      • There will be buttons assigned for each movements

    • Collecting coins

      • There  will be coins scattered around the map, and the player will have to collect them

      • I’ll just use code and have the coins floating and scattered around the map


 Gameplay


  • Gameplay (Brief)

    • Platformer type of game where coin collecting and jumping will take place


  • Gameplay (Detailed)

It’s going to be similar to mario where you it’s a platformer and you collect coins.


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