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Showing posts from December, 2020

Week 11 unity tutorial

unity tutorial I did all the unity tutorials I for this week I did lesson 5.1, lesson 5.2 lesson 5.3,  In lesson 5.1 five in Unity was pretty easy since I'm already getting pretty used to how unity works with lots of practice, in this lesson we has to switch the game to a 2D view, the outcome for this lesson was to make a list of three good objects and one bad objects and they will spawn at random position at the bottom of the screen, these targets will get destroyed when the player clicks on them. Lesson 5.2 we has to make a score section that will display on the Ui starting at zero when the player clicks a target, the score will update and I won't lie I did have trouble with this part it did take me and couple more minutes to get it to work but eventual I did finally got it too work. Lesson 5.3 we had to implement a game over feature to the game where when ever the good targets drop below the sensor at the bottom of the screen, the targets will stop spawning and a game over m

Week 11-Reading

  Games Testing I have read the two articles the "7 different types of game testing techniques and the "computer games are serious business and so is their quality particularities of software testing in game development from the perspective of practitioners". The first article I liked was pretty interesting because I thought game testing for your new game was a very simple process and there really shouldn't be any type of techniques to test a game but there are actually a lot of risk that come into game testing for example the game could not create a compelling a experience for the niche audience, the game could be missing a major fun factor or maybe the game is not unique and could just be another call of duty or grand theft auto clone. There are many methods when it comes to game testing for example functionality testing which is a form of testing that is used to confirm whether the end product works and it follows all the specifications that you want your game to

Week 10-unity tutorial

 Week 10-unity tutorial  In lesson 5.1 five in Unity was pretty easy since I'm already getting pretty used to how unity works with lots of practice, in this lesson we has to switch the game to a 2D view, the outcome for this lesson was to make a list of three good objects and one bad objects and they will spawn at random position at the bottom of the screen, these targets will get destroyed when the player clicks on them. Lesson 5.2 we has to make a score section that will display on the Ui starting at zero when the player clicks a target, the score will update and I won't lie I did have trouble with this part it did take me and couple more minutes to get it to work but eventual I did finally got it too work. Lesson 5.3 we had to implement a game over feature to the game where when ever the good targets drop below the sensor at the bottom of the screen, the targets will stop spawning and a game over message will appear on the screen. And we also had to add a reset game button t