Skip to main content

Week 10-unity tutorial

 Week 10-unity tutorial 



In lesson 5.1 five in Unity was pretty easy since I'm already getting pretty used to how unity works with lots of practice, in this lesson we has to switch the game to a 2D view, the outcome for this lesson was to make a list of three good objects and one bad objects and they will spawn at random position at the bottom of the screen, these targets will get destroyed when the player clicks on them.

Lesson 5.2 we has to make a score section that will display on the Ui starting at zero when the player clicks a target, the score will update and I won't lie I did have trouble with this part it did take me and couple more minutes to get it to work but eventual I did finally got it too work.

Lesson 5.3 we had to implement a game over feature to the game where when ever the good targets drop below the sensor at the bottom of the screen, the targets will stop spawning and a game over message will appear on the screen. And we also had to add a reset game button that reboots the game, surprisingly this was the easiest part of for me to code, I thought this was going to take way longer to do but it wasn't that hard at all.



   

Comments

Popular posts from this blog

Project week 7

 prototype My game development was going pretty good until I accidentally deleted the file because I bought the file I was working on in a different folder and I deleted that folder with it, but it's ok I'm going to start again but I can talk about how the process was going for me the good and the bad. The good was that the coding was going pretty good thanks to the tutorials that shaun put us on, on the unity tutorials but then I went on to youtube to learn more about coding especially more on 2D plat-former type of coding because thats the game I'm making so It was pretty helpful for me when I was looking at the tutorials.     Id say I only had a couple problems  was that my work rate has been lacking lately but I'm going to bounce back now so it took me a bit to get to the point of how developed the game was before it was deleted because of my stupid mistake and the second one was picking the sprite and background and all the oth...

Reading 07

  Week 19(07) I just finished reading the two people that were in my triad which were Francis and Aaron so I gave them feedback but for some reason my link didn't work and I had no access to change my name into a link which kinda annoyed me but I emailed shaun so that I can get sorted it out. But yeah it was very pretty interesting on how people came up with different ideas with there themes and for example Aaron was talking about how video games can make some people have a false sense of reality which is pretty interesting I didn't know that so I guess I learnt something new which is good because I like learning, the only thing I need to get sorted is fix the my link so I can get my feedback and review it.

Week 5-Project

  Game vision statement  Game genre: The game genre that I will be choosing from a serious of options like shooters, action adventure and role playing games I was having a hard time in thinking what type of game I wanted because when ever I get told a project and we have all the power to make it anyone I want I get and have so many different ideas in my head it gets too much sometimes and I had to realise that I was only new to game development so all the complex and cool features that I wanted for my game would be very difficult so I went for one of the simpler routes and chose to make a plat-former game. Gameplay: The gameplay for the plat-former was going to be similar to how super Mario gameplay is because one I liked super Mario so it would be fun to make a game similar to it and Mega man another plat-former just like Mario but instead of just jumping around just like in Mario, Mega man has a shooting aspect in the game, so I know that I'm definitely going to have co...