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Week 11-Reading

 Games Testing



I have read the two articles the "7 different types of game testing techniques and the "computer games are serious business and so is their quality particularities of software testing in game development from the perspective of practitioners".

The first article I liked was pretty interesting because I thought game testing for your new game was a very simple process and there really shouldn't be any type of techniques to test a game but there are actually a lot of risk that come into game testing for example the game could not create a compelling a experience for the niche audience, the game could be missing a major fun factor or maybe the game is not unique and could just be another call of duty or grand theft auto clone.

There are many methods when it comes to game testing for example functionality testing which is a form of testing that is used to confirm whether the end product works and it follows all the specifications that you want your game to have.

Another method is combinatorial testing which is testing that you use the test the game many times in it's earliest stages of the game, this way is really used to determine whether the game satisfies the definite requirements or the game functions are bug free.

What I liked the about the second article is how they talk about software testing is the dynamic process of verification and validation of software in order to confirm that the product provides the expected planned behaviors.




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