Skip to main content

Tutorial 06

 Week 19(07)

In this lesson we learned how to use a user interface which overlays images and text on your science to show information. This section was pretty interesting I'll be honest but I wouldn't say that I enjoyed doing this but it was still pretty interesting to learn for example we learned how to create a UI canvas.


We also had to use a rect transform and what that is it's basically still a transform but it has an additional UI data that you can look up later on and there was other functions like the canvas scaler.

World interactions was pretty cool we learned how raycasting is very useful to interactive applications because it allows you to detect things like colliders, and I didn't know raycasting has a lot of other options depends on the type of game you are making for example to check whether there is anything between the main characters position and an enemy position.


Comments

Popular posts from this blog

Week 9-project

  Week 9 Alpha  My project for this week has been going pretty well I was able to catch up to the point I was at, before I deleted my other file my accident, I was having a bit of problems because my unity was just being very glitchy and it crashed multi of times but I was able to get the work done, which I'm happy about. Here are some screenshot of what I was doing the this week, I made my own level using the tile and grids at first it was very annoying to do because I kept on forgetting to add the grid so the tiles could be on the screen but after a while I got it and then I had to slice all the pixels to 16 by 16 to make it fit the grid I also had to do the same for the sprite character. And there is also a bit of code I just started in I'm able to make the player move left and right and the player can jump   

Project week 7

 prototype My game development was going pretty good until I accidentally deleted the file because I bought the file I was working on in a different folder and I deleted that folder with it, but it's ok I'm going to start again but I can talk about how the process was going for me the good and the bad. The good was that the coding was going pretty good thanks to the tutorials that shaun put us on, on the unity tutorials but then I went on to youtube to learn more about coding especially more on 2D plat-former type of coding because thats the game I'm making so It was pretty helpful for me when I was looking at the tutorials.     Id say I only had a couple problems  was that my work rate has been lacking lately but I'm going to bounce back now so it took me a bit to get to the point of how developed the game was before it was deleted because of my stupid mistake and the second one was picking the sprite and background and all the oth...

Week4- Unity tutorial 02

 Week4- Unity tutorial 02 This is my second blog discussing my experience after finishing the second unity tutorial and I have to say my second time using this program was way better than the first time because I'm a bit for familiar with how everything works now thanks to the first tutorial I was able to finish each task much faster now and was able to understand what the person was telling me to do because the first tutorial I was having trouble with the code and other software problems but I got passed that now and the program is very easy to use. In this tutorial we had to learn too move the vehicle left and right instead of it just going straight so now we were able to move it either direction, so now we can actually try and doge the boxes instead of just hitting the boxes, but the only way we can move it was by dragging it to the right or to the left, we then learned about mapping the controls to the keys but the great thing about unity is that it already does it for you whic...