Games decisions I have spent at least 30 minutes browsing each of the articles which are "Building a Princess saving app", "Flow experience in computer game playing among thai university students and the video "What is Flow Theory in game design". My perspective on game decisions has also changed, when I was reading the Building a princess article the learning curve and what can a game teach the player, when I saw the graph for the learning curve for traditional apps I didn't realise that you really don't gain any other useful skills from your time your using the traditional app, I also liked the part where the person writing this was comparing it with photoshop and how it said it took him 3 years to learn photoshop because of how complicated it is, but I find photoshop very easy to use and only took me like 2 weeks to understand most of it., but unlike a traditional app, the skills you learn in a game for example the original super Mario you learn a...
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