Skip to main content

Week 4-Reading

 Game Elements 



Reading the two articles What are the qualities of game design and Game design research  and watching the video of game design, helped me see where I need to know and understand the process of making a game and what I should be thinking when I start designing my game.

I liked the part in What are the qualities of game design in the critical analysis section, it opened my view on what I should be focusing on when I'm making my game, like what challenges are the players are going to face and how are they going to overcome these challenges or maybe if the game is repayable, does the game have many different ways to win or finish the game.

I also learned that critical analysis is very important for people that are into game design and how critical analysis is a skill because anyone can review a game but not everyone is going to be good at describing their thoughts when talking about the game, like the person reviewing the game can say "I like the game because it's fun and I'll rate the game a 10/10" It's very bland and it's not going to help the designers on to know why the game is fun, and a-lot of people can be very biased when they review games, they can like the game a-lot and just say how amazing the game is and not say anything about the flaws of the game and what the developers can improve on or the person can not like the game and can just point out all the flaws of the game and not mention what's actually good about the game, that's why it's better for people to review a game that has an unbiased opinion.

When I was watching the video on game design and how you should make many different prototypes for your game, I didn't think that you can make prototypes for your game in many ways like drawing the game or cutting pieces of paper and planning how the game is going to work.

Comments

Popular posts from this blog

Themes

  “Is video game addiction real?” Why was it made? The aim of this particular study is to look at the longer terms and impact when it comes to people that have a particular relationship with video games and how playing video games for a period of time can do to a person over time   , in this article it was based off of a six year study, the longest study ever done on video game addiction, and It’s very rare    it’s also found that 90% of gamers do not play in a way that is harmful or causes negative long term consequences and it’s actually a significant minority , though it’s still very bad because of how people can get truly addicted to video games and as a result can suffer mentally, socially and behaviorally. Start of his journey  In the first story of this article it was about a guy named Charlie Bracke and he was just a normal guy that was playing video games since he was young at the age of 5   , he was playing old 2D games and many others, In his teenage years he become more obs

Reading week 3-Game design

 Reading week 3-Game design What is a game anyway?:  Reading this made me see that theres to just calling a "game" a game because theres a lot more stuff going into making a game, at first when I saw the article I didn't want to read it because I thought most of it would just be common sense, but then I read the Critical Vocabulary section which made me laugh because what is said was true when we describe a new game to someone, one of the ways we do it is by describing them from other games like this game is basically a downgraded Grand Theft Auto or this game is a mix of Call of duty and Rainbow six siege, and it's not an accurate answer at all because the game most likely doesn't even play like the games we would describe it's like, it's a pretty vague and not a very detailed answer, but most people that play games for a while would understand it, but then I was thinking of the point of view of someone that doesn't play games and how would they diges

Week 5-Project

  Game vision statement  Game genre: The game genre that I will be choosing from a serious of options like shooters, action adventure and role playing games I was having a hard time in thinking what type of game I wanted because when ever I get told a project and we have all the power to make it anyone I want I get and have so many different ideas in my head it gets too much sometimes and I had to realise that I was only new to game development so all the complex and cool features that I wanted for my game would be very difficult so I went for one of the simpler routes and chose to make a plat-former game. Gameplay: The gameplay for the plat-former was going to be similar to how super Mario gameplay is because one I liked super Mario so it would be fun to make a game similar to it and Mega man another plat-former just like Mario but instead of just jumping around just like in Mario, Mega man has a shooting aspect in the game, so I know that I'm definitely going to have coin collect