Skip to main content

Week 7-Reading

 Games decisions


I have  spent at least 30 minutes browsing each of the articles which are "Building a Princess saving app", "Flow experience in computer game playing among thai university students and the video "What is Flow Theory in game design".


My perspective on game decisions has also changed, when I was reading the Building a princess article the  learning curve and what can a game teach the player, when I saw the graph for the learning curve for traditional apps I didn't realise that you really don't gain any other useful skills from your time your using the traditional app, I also liked the part where the person writing this was comparing it with photoshop and how it said it took him 3 years to learn photoshop because of how complicated it is, but I find photoshop very easy to use and only took me like 2 weeks to understand most of it., but unlike a traditional app, the skills you learn in a game for example the original super Mario you learn a-lot of skills for example jumping, wall jumping, using fireballs, moving around while tiny or big etc. 


After reading the second article on Flow experience in computer game, the first parts of the article was very interesting about how computer games and technology in general  and how it's kinda of a bad thing as well I also said that there was pros and cons when it came to technology, the one big con which is very true is the amount of people that have game addictions now any addictions it bad but when you hear that word your probably thinking about drugs or something of that nature but now it's gotten to the point were playing a game a thing that was meant to be used to waste a couple hours and have a good time is now effecting a lot of people lives and it keeps getting worse, in one part of the article there was a kid from South Korea that died from playing up to 80 hours of gaming none stop which is pretty crazy when you think about it.

After watching the video on Flow theory I can understand why it's a good thing and should be used more. what flow theory is bascially putting the player in a challege and the player achieves a flow state now you want to keep that player in a flow state.

Comments

Popular posts from this blog

Week 9-project

  Week 9 Alpha  My project for this week has been going pretty well I was able to catch up to the point I was at, before I deleted my other file my accident, I was having a bit of problems because my unity was just being very glitchy and it crashed multi of times but I was able to get the work done, which I'm happy about. Here are some screenshot of what I was doing the this week, I made my own level using the tile and grids at first it was very annoying to do because I kept on forgetting to add the grid so the tiles could be on the screen but after a while I got it and then I had to slice all the pixels to 16 by 16 to make it fit the grid I also had to do the same for the sprite character. And there is also a bit of code I just started in I'm able to make the player move left and right and the player can jump   

Project week 7

 prototype My game development was going pretty good until I accidentally deleted the file because I bought the file I was working on in a different folder and I deleted that folder with it, but it's ok I'm going to start again but I can talk about how the process was going for me the good and the bad. The good was that the coding was going pretty good thanks to the tutorials that shaun put us on, on the unity tutorials but then I went on to youtube to learn more about coding especially more on 2D plat-former type of coding because thats the game I'm making so It was pretty helpful for me when I was looking at the tutorials.     Id say I only had a couple problems  was that my work rate has been lacking lately but I'm going to bounce back now so it took me a bit to get to the point of how developed the game was before it was deleted because of my stupid mistake and the second one was picking the sprite and background and all the oth...

Week4- Unity tutorial 02

 Week4- Unity tutorial 02 This is my second blog discussing my experience after finishing the second unity tutorial and I have to say my second time using this program was way better than the first time because I'm a bit for familiar with how everything works now thanks to the first tutorial I was able to finish each task much faster now and was able to understand what the person was telling me to do because the first tutorial I was having trouble with the code and other software problems but I got passed that now and the program is very easy to use. In this tutorial we had to learn too move the vehicle left and right instead of it just going straight so now we were able to move it either direction, so now we can actually try and doge the boxes instead of just hitting the boxes, but the only way we can move it was by dragging it to the right or to the left, we then learned about mapping the controls to the keys but the great thing about unity is that it already does it for you whic...