Games decisions
I have spent at least 30 minutes browsing each of the articles which are "Building a Princess saving app", "Flow experience in computer game playing among thai university students and the video "What is Flow Theory in game design".
My perspective on game decisions has also changed, when I was reading the Building a princess article the learning curve and what can a game teach the player, when I saw the graph for the learning curve for traditional apps I didn't realise that you really don't gain any other useful skills from your time your using the traditional app, I also liked the part where the person writing this was comparing it with photoshop and how it said it took him 3 years to learn photoshop because of how complicated it is, but I find photoshop very easy to use and only took me like 2 weeks to understand most of it., but unlike a traditional app, the skills you learn in a game for example the original super Mario you learn a-lot of skills for example jumping, wall jumping, using fireballs, moving around while tiny or big etc.
After reading the second article on Flow experience in computer game, the first parts of the article was very interesting about how computer games and technology in general and how it's kinda of a bad thing as well I also said that there was pros and cons when it came to technology, the one big con which is very true is the amount of people that have game addictions now any addictions it bad but when you hear that word your probably thinking about drugs or something of that nature but now it's gotten to the point were playing a game a thing that was meant to be used to waste a couple hours and have a good time is now effecting a lot of people lives and it keeps getting worse, in one part of the article there was a kid from South Korea that died from playing up to 80 hours of gaming none stop which is pretty crazy when you think about it.
After watching the video on Flow theory I can understand why it's a good thing and should be used more. what flow theory is bascially putting the player in a challege and the player achieves a flow state now you want to keep that player in a flow state.
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